Hi! I’m Radhika Beaumé, a UX Designer who bridges neuroscience, design, and storytelling to create experiences that are both human and meaningful. I love observing users in context, designing through iteration, and bringing clarity to complex systems. My work often blends research with narrative, especially in inclusive design and gamified learning environments.
My last two projects, Integra11y and Ma Voix, couldn't have been possible without thorough user research.
My favourite methods are:
Observation/immersion
Photo-elicitation (interview with visual support like photos)
Observation helps me go beyond empathy and understand users, their needs, and their context. It opens the doors for rich, ethnographic insight.
Photo-elicitation is invaluable with differently-abled users. A photo collage helped uncover the real fears and frustrations they experienced with inaccessible digital platforms.
My experience in game development, especially tabletop games, taught me to keep the process user-centered. Testing every new mechanic is the norm. The tunnel effect is a dreaded—and expensive—hazard.
Example: In Pirate Partage, we introduced chopsticks as a game mechanic without testing it with our target audience: mid-level corporate employees in India. During workshops, we realized many had never used chopsticks. The learning curve became a barrier. It was a UX failure—one that taught me the irreplaceable value of early and relevant testing.
Emotion is vital to how we think and act. Great UX connects not just functionally, but emotionally.
Carl Jung believed we all carry a subconscious image of a hero, mentor, and quest.
In the Sonar project, I used Joseph Campbell’s Hero’s Journey and the Tin Man from Wizard of Oz to shape the user onboarding experience. A narrative theme—"call to adventure"—gave meaning to the IGEM participants’ journey. The mascot we created wasn’t just functional—it was a relatable companion that humanized the app experience.
Freehand sketching and traditional watercolors